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The Touchline
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Football management for PC · 2027

The
Touch-line

Season goal: win the title.

A football management game in the tradition of the early nineties — but with a world that keeps living when you're not looking. 53 associations, a board with a memory and a transfer market that trades without you.

Become an alpha/beta tester

Associations
53
Sponsors & kit suppliers
26
Players in the world
12,900
Simulation
deterministic

Matchday

Live on the touchline

The match plays out like a sports broadcast: ticker, on-screen graphics, goal scenes. You make substitutions, change the shape, pull the team back — or you simulate and read the report afterwards. Both run on the same engine, so simulating is never the better option.

How you start

Take over a club — or start at the very bottom

Take charge of one of the clubs from 53 associations. Or choose one of the two longer roads:

A manager in a suit stands with folded arms in the stadium at night.

Manager career

From the third tier upwards

At the start three clubs make you an offer, mostly from the third division. With a bit of luck there's a second-division side among them. Your reputation as a coach grows with results above expectations, with promotions and titles. Then bigger clubs come calling — and once your reputation is good enough, clubs from abroad too. Moves happen at the end of the season. Get sacked and you're out of work, waiting for the next phone call.

Stadium skin “Woven Arena”: white, sweeping roof arches, placed on the club grounds. Stadium skin “Open Arena”: an open oval with a glowing blue rim, placed on the club grounds. Stadium skin “Winged Roof Arena”: two curved roofs over the main stands, placed on the club grounds.

Found a club

Your name, your colours, your stadium

You choose the name, short name, colours, crest, country and city — everything else is hard work. Your club starts in the lowest division and can climb through every league to the very top. And the stadium gets your look: skins, free of charge and switchable at any time.

The board

Five people who judge you

The board negotiates your contract, sets the season targets and doesn't judge you after every match, but at four points in the season: after matchday 10, at the winter break, in the run-in and at the end of the season. Miss the mark twice and you get a warning. Miss it three times and you clear your desk.

The five board members at the conference table, the city at night behind them.

Transfer market

Not every star is for sale

A top club won't sell its best player — not on the last day and not for double the money. What's available are cast-offs, expiring contracts and stars who have long outgrown their small club. A veteran comes cheap on the fee and expensive on wages, just like in the real business.

Deadline Day: phones, clocks and live offers.

Sponsorship & marketing

Who wants to be on your shirt

Twenty brands and six kit suppliers court your club — or they don't. Main sponsor, sleeve, kit supplier, stadium advertising all the way to naming rights: every offer can be negotiated, with bonuses for titles and European football. What a brand pays depends on your club's standing. If you'd rather not handle it yourself, hand the job to your head of marketing.

A black shirt on a podium in the golden floodlights of the stadium.

Fan shop & merchandise

Sold out or a full warehouse

Shirts, fan gear, special kits: you set the collection and decide how much gets produced. Too little means sold out, too much means a full warehouse. A new star sells shirts — and so does a winning streak. Add campaigns on social media, TV, in print and abroad — and every one of them can flop.

The club's fan shop: shirts on the walls, customers at the till.

Stadium

Thirteen building plots, three levels

Fan shop, restaurant, media house, medical centre, training pitches — every building has its own place on the grounds and grows over three expansion levels. Some bring in money on every matchday, others make your team better. The stands you expand block by block.

Club grounds with a large stadium; fan shop and media house at expansion level 1. The same grounds: fan shop and media house at expansion level 2, built bigger. The same grounds: a four-storey fan shop and a media house with a glass extension, expansion level 3.

EVERGOAL

The world writes about you

Every Saturday the sports portal EVERGOAL publishes match reports, transfers, tables and rumours. Some of those rumours turn into real offers — for your players, from exactly the club that was in the paper.

Masthead of the sports portal EVERGOAL.

And in between

A club is more than eleven players

Alpha & Beta

Become a tester

The Touchline isn't finished yet — and right now every opinion counts. As a tester you play new versions before anyone else, find bugs before somebody else does and tell us what feels wrong. Sign up and we'll email you as soon as the next test round starts.

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